Tuesday, 5 November 2013
Crowdsourcing for secure transports?
Good and wide enough information on multi disciplinary issues such as Piracy is hard to come by and understanding of these problems is even harder to find. An interesting approach is the Massive Multiplayer Online Wargame Leveraging the Internet (MMOWGLI) exercise, a collaboration between the US Office of Naval Research (ONR), Naval Postgraduate School (NPS) and Institute for the Future (IFTF). MMOWGLI is a crowdsource tool designed as an online game. The focus of the game is ideas and strategies that may provide insight to some of the US Navy's toughest problems.
MMOWGLI creates an environment were invited or the public (dependent on issue and task) are asked to share new ideas and collaborate with other users to earn innovation points and win the game. The web-based format allows more people to interact than what would be possible in a face-to-face setting. The game's first round, piracyMMOWGLI, in summer 2011 and centered around a fast-paced, geopolitical situation off the coast of Somalia.
ONR plans to run a series of MMOWGLI games on a variety of topics over the next year. Yesterday (November 4th 2013), ONR launched the third round of piracyMMOWGLI.
The focus so far has been on military strategies for reducing piracy off Somalia. However, such a tool would also be very interesting in the area of ship security and to collect ideas that could enable a faster and more diverse development towards securer transports around the World!